name thatuiuser interface

Skeleton

Spinner

Skeleton vs. Spinner

/ aria-busy="true" · Skeleton /

also called skeleton screen, placeholder loader, loading spinner, throbber

A skeleton previews the geometry of content that has not arrived, reducing layout shift and making a predictable page feel faster. A spinner communicates an indeterminate wait when the eventual shape is unknown or the operation is detached from a specific layout. Neither should remain after the result or error state is available.

Anatomy — every part, named

  1. 1
    Skeleton blockSkeleton

    “The grey shape standing in for a card or image” is a skeleton block.

  2. 2
    Skeleton text lineSkeleton

    “The fake grey line where text will appear” is a skeleton text line.

  3. 3
    Shimmer sweep@keyframes

    “The little glow moving across the placeholder” is the shimmer sweep.

  4. 4
    Spinner track and arcrole="status"

    “The faint circle and the darker bit spinning around it” are the spinner track and active arc.

Prompt — paste into your agent

Mark the loading region aria-busy="true" and use a skeleton when the final card layout is known, preserving its geometry while data arrives. Use a spinner with role="status" when the wait has no meaningful content shape, and replace either indicator when loading completes.

In code

The exact names this thing goes by in code — each row is one framework’s word for it. Use the row that matches your project (or paste it into your prompt).

ARIAaria-busy="true"
shadcn/uiSkeleton
ARIArole="status"

See also

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